Building High Volume Digital Purchase Experiences across Global Markets
Authors: Anand Ganesh
DOI: https://doi.org/10.5281/zenodo.14565815
Short DOI: https://doi.org/g8w6z8
Country: USA
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Abstract: Free-to-play online games are increasingly becoming one of the most profitable video game business models, and with the market value of in-game purchases projected to exceed 74.4 billion dollars in 2025 [1], it is more important now than ever to build a highly reliable, secure, and seamless purchase experience for consumers that maximizes the chances of a purchase being successful.
Keywords: Gaming, in-game purchases, purchase funnel, high-revenue systems
Paper Id: 231922
Published On: 2024-12-28
Published In: Volume 12, Issue 6, November-December 2024
Cite This: Building High Volume Digital Purchase Experiences across Global Markets - Anand Ganesh - IJIRMPS Volume 12, Issue 6, November-December 2024. DOI 10.5281/zenodo.14565815